Playing games is actually a learning process that weakens the purpose and retains pleasure. Newborn babies develop motor and cognitive skills through play, and as they grow older, girls playhouse and boys play war games as imitation and learning from the adult world, as part of social behavioural learning, a necessary process of mental and physical maturity. Most adult play, on the other hand, has a stronger purpose, such as acquiring adaptive indicators of sexual choice, or meeting social or group activity needs, and has moved away from the mere play.
As a mere form of entertainment, there are too many alternatives to games. They are vilified as “useless”, “a waste of time” and “childish” because of their different characteristics, such as being less purposeful, more time-consuming and more relevant to younger ages.
However, In the game, I could experience a complete worldview and history of another world, I could experience the thrill of life and death countless times without worrying too much about the consequences, I could experience the feeling of getting stronger every second in a world where there is no uncertainty and the goal is very clear. I can leave this world and wander into another world where there are no mute, dull eyes and everyone is a hero.
For a true psychologically mature gamer, there is no essential difference between gaming and life, just as there is no conflict between reading fiction and living. The concept of “playing for fun” depends entirely on the definition of a gamer given by those around him.For online games like mega888 apk, they could give you a unique way of having fun and exploring new things. “Wasting time”, “squandering energy” are both just developments that should be put into the game that are otherwise factual. Frankly speaking, the difference between reality and virtual isn’t that big. The truth is not that big in the first place, it’s just self-delusion.
It can be assumed that it’s because the majority of people are prejudiced against games, there is so much negative publicity about games in the media and society, yet there are so many “bad” games on the market that most people now see bad games that have a bad impact, and in this case, I think the reaction of anyone who sees a game is about doing nothing and not learning anything.
It is s disappointing that so many people think games are uneducated playthings. Games can’t be generalised, just like books, films and TV shows, masterpieces can bring a lot to the table. And there are many genres of games other than role-playing. The focus of the experience is different. In fact, games bring different things to the table compared to movies and TV shows, and why the latter have more people’s favourites is because they are easier to get, I guess, and quicker to watch.